// Persistence of Vision Ray Tracer Scene Description File // File: .pov // Vers: 3.1 // Desc: KDE Logo // Date: 6/3/2003 // Auth: Alfrenovsky // Licence: GPL
// ==== Standard POV-Ray Includes ==== #include "colors.inc" // Standard Color definitions #include "textures.inc" // Standard Texture definitions
// ==== Additional Includes ==== // Don't have all of the following included at once, it'll cost memory and time // to parse! #include "CHARS.INC" // A complete library of character objects, by Ken Maeno #include "CONSTS.INC" // Various constants and alias definitions #include "FINISH.INC" // Some basic finishes #include "GLASS.INC" // Glass textures #include "GOLDS.INC" // Gold textures #include "METALS.INC" // Metallic pigments, finishes, and textures #include "RAD_DEF.INC" // Some common radiosity settings #include "SHAPES.INC" // Standard objects from POV-Ray's earlier days #include "SHAPES2.INC" // Useful, but seldom used shapes #include "SHAPESQ.INC" // Pre-defined quartic shapes #include "STONES.INC" // Binding include-file for STONES1 and STONES2 #include "STONES1.INC" // Great stone-textures created by Mike Miller #include "STONES2.INC" // More, done by Dan Farmer and Paul Novak #include "WOODMAPS.INC" // Basic wooden colormaps #include "WOODS.INC" // Great wooden textures created by Dan Farmer and Paul Novak
background {color rgb< 1,1,1>}
//sky_sphere {pigment{White}}
light_source {< -100,130,-50> color White*2}
plane {z, -100 color White*2}
#declare DIST=30;
camera { orthographic right x*4/3*DIST up y*DIST location < 0, 0, -DIST> look_at < 0, 0, 0> }
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