
Flukz
Source (link to git-repo or to original if based on someone elses unmodified work):
In the new version 0.4 (released on 22 february 2014), the best scores are automatically saved on the server and displayed at the end of a level.
Requirements: Qt 4.6+
For Debian/Ubuntu binaries, you need to install the package libqtmultimediakit1.
Our long-term goal is to create a complete Qt platform for all 2D games like shoot'em ups, platformers, board games or puzzles.
New in version 0.4:
- improved design of the loading and gameover screens
- best scores saved on the server
- support of ogg/vorbis sound files
- M key can be used during the game to disable/enable the sounds
- -mute option to launch Flukz without sound support (useful on Linux platforms where PulseAudio is not installed)
- bug corrections for the life points of the player
New in version 0.3:
- a score increasing when enemies are destroyed
- a life bar to know how many times the player ship can be hit before exploding
- the player ship cannot collide anymore with its own fire
- automatically-generated credits page for the artwork of the levels
New in version 0.2:
- test mode of a game level during the edition
- parameters of the sprites always displayed on the left during the edition (instead of the popup)
- bug corrections for the explosions
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