
JAG
Source (link to git-repo or to original if based on someone elses unmodified work):
JAG is an arcade-puzzle 2D game similar to KDiamonds, Cradle of Rome, Big Kahuna Reef etc.
The aim of JAG is to break all of the target pieces on each level, and to do this before the time runs out.
Except Qt 4, it requires xrandr, SDL and SDL_mixer libraries if building from sources (Windows installation already includes all the necessary binaries to run).
0.3.2
- added Italien translation (thanks to Franco Rebora)
- added Dutch translation (thanks to Bart Van Loy)
- added French translation (thanks to Tutur)
- added "Learning ABC" level pack with 26 levels (thanks to Andrej Pohilko http://apc.kg)
- improvements:
- extended display settings (multi monitor recognition)
- dynamic help loading
- added menu icons
- compiled with Qt 4.7.2
Ratings & Comments
39 Comments
Porting for mandriva from 0.2.6 on mrb , thx for the great game , love it +1 from me. http://mrb.mandrivausers.ro/index.php?search_for=jag&search_submit=Search
Amazing! Just amazing!
Hi! After some minor changes (Makefile), it compiles under Mac OS X. Linking seems impossible because of use of QX11Info class.
Hi! unfortunately we have no MacOS here so cant fix the issue right now... but we'll look for the solution as soon as get Mac
A Slackware 13.0 package is ready to download on www.slacky.eu. http://www.slacky.eu/aadm/pkgs/index.php?ver=13&pkg=2861
The requested URL /files/jag-0.2.5-bin-kubuntu-9-amd64.tar.gz was not found on this server. Please, reupload.
sorry, seems that you're trying to download an older version. The newer one is 0.2.6, just checked and everything is ok. Please try to download once more, using the download button...
Works now, but earlier I just followed download link for ubuntu in Download section of your app.
Nice to hear that everything is ok now!
i liked the game very much!
thanks! :)
Great game! Nice work! Regards!
thanks!
Due to a nasty problem in qt4, acceleration is broken. However, there is an alternative. Run it: jag --graphicssystem raster It will be noticeably quicker. It may even autoplay its thing faster than I can choose a pair and the choice "takes" more often. Try it.
Thanks for the hint! Unfortunately, we cannot see any benefits of such a call with our local machines (acceleration just works fine here). But could you please try to do the followin thing: instead of command line call, make the 1st line of main(..) function in main.c file QApplication::setGraphicsSystem("raster"); If this will work fine for you as well, we incorporate this change into 0.2.4 release.
I would not put this line into a distribution copy just yet. The raster is not really stable enough. Performance enhancement is maybe 50% in this game. Anyway, the inclusion would need to be something like: if ( want acceleration && dri available ) { // set to dri } else if ( qtversion >= 4.5.0) { // set to raster } else { // set to default }
Thanks for the hint! Unfortunately, we cannot see any benefits of such a call with our local machines (acceleration just works fine here). But could you please try to do the followin thing: instead of command line call, make the 1st line of main(..) function in main.c file QApplication::setGraphicsSystem("raster"); If this will work fine for you as well, we incorporate this change into 0.2.4 release.
Thanks for the hint! Unfortunately, we cannot see any benefits of such a call with our local machines (acceleration just works fine here). But could you please try to do the followin thing: instead of command line call, make the 1st line of main(..) function in main.c file QApplication::setGraphicsSystem("raster"); If this will work fine for you as well, we incorporate this change into 0.2.4 release.
Thanks for the hint! Unfortunately, we cannot see any benefits of such a call with our local machines (acceleration just works fine here). But could you please try to do the followin thing: instead of command line call, make the 1st line of main(..) function in main.c file QApplication::setGraphicsSystem("raster"); If this will work fine for you as well, we incorporate this change into 0.2.4 release.
Thanks for the hint! Unfortunately, we cannot see any benefits of such a call with our local machines (acceleration just works fine here). But could you please try to do the followin thing: instead of command line call, make the 1st line of main(..) function in main.c file QApplication::setGraphicsSystem("raster"); If this will work fine for you as well, we incorporate this change into 0.2.4 release.
Thanks for the hint! Unfortunately, we cannot see any benefits of such a call with our local machines (acceleration just works fine here). But could you please try to do the followin thing: instead of command line call, make the 1st line of main(..) function in main.c file QApplication::setGraphicsSystem("raster"); If this will work fine for you as well, we incorporate this change into 0.2.4 release.
I went to the forum. Lo and behold, the bug discussion was on the same problem. Some silly score and "all levels finished." The recommended removal of ~/.xlabsoft/jag did not work. Redoing sudo make install (worked for one correspondant) did not work. Anyway, clean up the messages here. I will use the forum even though I never learned Russian :-)
Welcome to the forum! There are also English topics there, hovewer the main developers are from Ukraine.
This is a unique and fun game. Great! Latest and greatest: Installed version shows no level packs, gives a funny score pane and does not play. When run locally on the "bin" directory, has 50 default levels, plays fine. Fix? I played levels 1 and 2. Level 2 has complex enough animation so it may not respond to mouse clicks in a timely manner. The threading and response needs tuning since the game "plays itself" while the player plays. Acceleration will probably help (once the firmware problem with the old matrox card is fixed).
Thanks for your post! Regarding level packs - currently there are only 50 levels included, packs will be issued a bit later. Could you please explain the problem more in detail? Which OS do you use? JAG has been tested on Windows XP and Vista, and there are no problems seen after installation.