Description: PSXRip is a Qt application for Linux that serves as a frontend to cdrdao oriented toward the ripping of PSX or PSone games for use in emulators such as ePSXe and PCSX.
I'm not positive, but I think it should work...this app uses cdrdao to dump the data on the disc to an ISO or BIN file, so it should work regardless of the console the game was intended for. If you give it a try let me know =)
"QPixmap::fromMimeSource: Cannot find pixmap "psxripLogo.png" in the mime source factory
QImage::smoothScale: Image is a null image"
i dont see any logo, do you know where should i put this image to work
anyway, nice idea, earlier i just was using isobuster but its good to have native tool, thanks
I had this issue too, and am still trying to figure out why...it appears that qmake isn't adding the qmake_image_collection.c file, which contains all the pixmaps, to the Makefile...I hope to fix this in the next version.
Thanks for your comment :)
first of all thank you thinking about PSX!!!
The Logo of PSXRip is different from official PS LOGO, so, no problem there.
I also dump the iso, i use these commands:
to RIP:
cdrdao read-cd --read-raw --datafile my_game_rip.bin --device /dev/hdc --driver generic-mmc-raw my_game_rip.toc
to WRITE:
cdrdao write --eject --speed 4 --device /dev/hdc --driver generic-mmc my_game_rip.toc
thanks for making the frontend :)
Ratings & Comments
8 Comments
Hi, Does PSXRip copy PS2 CDs/DVDs too? Thanks
I'm not positive, but I think it should work...this app uses cdrdao to dump the data on the disc to an ISO or BIN file, so it should work regardless of the console the game was intended for. If you give it a try let me know =)
"QPixmap::fromMimeSource: Cannot find pixmap "psxripLogo.png" in the mime source factory QImage::smoothScale: Image is a null image" i dont see any logo, do you know where should i put this image to work anyway, nice idea, earlier i just was using isobuster but its good to have native tool, thanks
I had this issue too, and am still trying to figure out why...it appears that qmake isn't adding the qmake_image_collection.c file, which contains all the pixmaps, to the Makefile...I hope to fix this in the next version. Thanks for your comment :)
Didn't try it yet myself tough, but I'll give it a try as soon as I need it next time. good idea btw.
I always forget the ripping command, and I'm too lazy to create a script :), so your solution is perfect. UI is a bit clunky, but oh well.
first of all thank you thinking about PSX!!! The Logo of PSXRip is different from official PS LOGO, so, no problem there. I also dump the iso, i use these commands: to RIP: cdrdao read-cd --read-raw --datafile my_game_rip.bin --device /dev/hdc --driver generic-mmc-raw my_game_rip.toc to WRITE: cdrdao write --eject --speed 4 --device /dev/hdc --driver generic-mmc my_game_rip.toc thanks for making the frontend :)
Your interface looks nice, but previous experience tells me that you should consider taking that PS logo out. Sony might send you a nasty letter.