Source i (link to git-repo or to original if based on someone elses unmodified work):

https://github.com/divVerent/aaaaxy

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5.0

Available as/for:appimagerelease-gitx86-64
Description:
AAAAXY is a nonlinear puzzle platformer taking place in non-Euclidean geometry.
Although your general goal is reaching the surprising end of the game, you are encouraged to set your own goals while playing. Exploration will be rewarded, and secrets await you!

NOTE: This is only to provide appimages, I am not the developer.

Ratings & Comments

3 Comments

divverent

Given this is not kept up to date, I created my own entry at https://www.pling.com/p/1758731/ - please delete this one. Thanks!

divverent

Hi, I am the author of this game, and many thanks for providing it here! I can't seem to find a DM function here, so I'm asking here - can you update the AppImage link to the current version of the game (v1.0.89)? The differences are mostly bugfixes, plus making some overly cryptic places easier to figure out. Alternatively, if you can hand ownership of this game entry to me, that'd be nice too - to be sure it's really me and not some random person not related to AAAAXY, please contact me via one of the emails that I use on the github project of the game. Thanks, Rudolf Polzer

divverent

Hi - can you please update again? By now 1.0.89 is outdated, and 1.1.31 is current, with the following major changes: Level design: * Better leading to the exit in A New Beginning. * More and better hint texts in some confusing sections. * Added some playerclip to prevent some accidental getting stuck. * Removed some ways where one can accidentally lose a platform. * Added a clearer ability requirement in one of the AntiHub sections. * Redone the section "Kaizo" to better match the intention, and to be less confusing to players. * Made The Wide Gap easier. * Fixed some visual glitches. Game/engine: * Added the Konami code. * Now with a loading screen. * Sound improvements. * Reduced GPU memory use by 75%. * Added a graphics effect to question blocks. * Added visual cues to some audio-only cues (accessibility). * Palette rendering.

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